In the ludosphere, the past never contains a complete set of instructions for the future.
A loveless ludosphere is always a secret hell.
The term “super-particularity” is always an injunction to the super-particularity to become a self-conscious process. Ludospheric mapping without reference to the super-particularity always risks regression to lower-level interpretation.
The first level of the ludosphere (LS1) is the level of holons having fun ignoring each other. The second level of the ludosphere (LS2) is the level of holons having fun competing for ludospheric mapping. The third level of the ludosphere (LS3) is the level of holons having fun doing good.
In the ludosphere, “I need to do something” is interpreted as “the game is not over yet”.
Ludospheric mapping allows subtle-archetypal and causal-archetypal holons to dialogue as and within the super-particularity.
There is no escape from the ludosphere without emptiness of the ludosphere.
Witness the progress of insight and the contraction of story simultaneously.
In the third level of the ludosphere (LS3), best behaviour is always already identical to most rewarding behaviour.
In the ludosphere, you as player cannot escape the pressures of your own super-particularity. They must be used as the means by which your super-particularity consents to evolve in a desired direction.